Not so bad for 5 months. To be continued..
- Prescribed the plot of the game for 17 levels
- The concepts of the main characters have been worked out
- Found a solution to avoid frame rate drops during gameplay. It was really difficult - but now we have a stable 90FPS, which makes the picture very solid and smooth.
- Draw cool graphics 8 levels (you'll really enjoy it, you'll see)
- Make the first 6 levels playable.
And it seems that we are doing very well. What has been done so far:
- Make graphics that you want to enjoy.
- Work out the plot of the game, which will be perceived as a whole story that you want to know to the end
- Choose game mechanics
While working on the concept of the game, we decided to focus on a few key points:
Almost 5 months have passed since the start of the development of our game Undead Quest.